An excellent post by Andrew Reinhard on ‘Archaeogaming’ – Andrew organises his thoughts on archaeology and gaming most eloquently, and articulates some of the fuzzy, thought-shaped notions that have been bashing about my head for the past 6 months or so. This new blog is a must for anyone interested in the intersection of archaeology and games!
Let me begin at the beginning, a Level 1 n00b, but an archaeology “Master.” I was once a reluctant gamer who was dragged kicking and screaming into World of Warcraft (vanilla) and ended up losing myself in the virtual world, leveling to 70 the hard way (on my own, pugging instances, and without any mods). I played through Burning Crusade, Wrath of the Lich King, and Cataclysm. I quit before the release of Mists of Pandaria dropped. Why? Because I had a problem with the lore, the underlying story-history of the game-world.
As an archaeologist (B.A. in Classical Archaeology from the University of Evansville, M.A. in Classical Archaeology from the University of Missouri-Columbia), I am interested in how the game-world is built. This includes everything from architecture to humble pots. This also includes the story of the races within whatever game I play. Playing WoW was extremely…
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