Research is like art.

I’ve decided to create a hashtag for my thesis topic. I already said that I plan on blogging about my research as I go, but I think tweeting it could also be really interesting. I’m really interested in the way that research happens.

Click above to go to the #archgames twitter feed

Click above to go to the #archgames twitter feed

I always thought research was a lot like creating a piece of art. Drawing or painting, for me at least, never quite goes as expected, and I never end up with what I envisaged right at the start. That doesn’t mean I’m never satisfied with the fruits of my labours, but it can sometimes mean that I lose sight of how I managed to get to the point I ended up at.

I have no doubt that being able to look back at my blog and a series of potentially incoherent, panic-stricken tweets will be enlightening. I also hope that anyone wanting to contribute to the debate/research will use the hashtag. If I feel the need to use your comments in my thesis I will, of course, ask your permission before doing so!

Anyway, tomorrow the second week of the ten-week-long summer term starts, and with it comes a thesis writing workshop, and the deadline for a 50 word abstract for the assessed lecture that we are to give on our chosen topics. I’ve always struggled with words counts, for I am the queen of rambling. I can’t help it, I’m just an absolute slave to scholarly jargon and sentences so long they could kill a (wo)man. 50 words is absolutely nothing. It’ll be a good exercise though, I’m sure.

I’ve been thinking some more about my methodology, too, and have come to the conclusion that my best bet is to conduct a sort of digital ethnographic study, focussed on players of one particular game. You guessed it… SKYRIM!* By using different data collection methods (online surveys, interviews, observation and participation on online forums, social media – the possibilities are endless! I love teh interwebz) I think I can get a really good idea of how people interact with the game and with it’s culture. A brief scan of the official Bethesda forum for General Discussion on the 5th Elder Scrolls game informs me that the words ‘archaeology’ and ‘history’ feature somewhat regularly in people’s conversations. Of course there are some other very interesting trends in topic, which I suspect play an important part in the identity creation process.  My whole research premise rides on the idea that the past can be used as an arena for identity creation. 

These are subjects that really excite and interest me, and whilst it might look like they’re very vague, I am sure that archaeology and ideas about the past play an important, albeit subconscious part in most interactions of this sort. I have so many little tangents that I want to go off on in this post already, but it’s almost 1am, and I promised myself this would be a short post and that I’d save the juicy stuff for longer, more involved posts.

As always, thoughts and contributions are welcomed with open arms.

*I think my next post is going to have to be a justification for this particular choice

My thesis in the making: archaeology in gaming.

I decided to make this post because the time has come to really start thinking seriously about writing my masters thesis. This is a somewhat daunting prospect, and really rather new territory for me. I am, by the very nature of my undergraduate training, a prehistorian. I relish dealing with weighty theoretical discussions centred around really rather ephemeral evidence. Now I am required to mentally shake myself and enter the real world. My masters is in Digital Heritage, and as such I must deal with some sort of digital media in my research.  The data I’ll be dealing with will be qualitative data provided by living, human participants.

Yes, this will be very new territory for me.

The title on my thesis proposal was as follows:

Experienced archaeologies: A qualitative study of the way in which people engage with the past in role playing games.

I’ll come up with something catchier at a later date, but for now I feel like this pretty much sums up what I want to do.

My primary focus will be on the way that people (everyone!) interact and engage with the past in video games – RPGs in particular. I’ll use my research to construct ideas about how gaming technology might be used for disseminating experiential interpretations of archaeological data.

I feel like I might be jumping on a bit of a bandwagon, as it seems that archaeology in gaming is about to become a hot topic. However it is something that I feel very strongly about, and I think that if I come up with a robust enough methodology my research could be some of the first of its kind (in archaeology at least) and potentially of use to others in the future.

All in all I think this is going to be an exciting piece of work to do, and something that I hope to learn a lot from. I’m pretty sure that my primary source for information is going to be my good old friend, teh interwebz, so I feel that recording some of my musings about it here is quite an appropriate thing to do.

Earlier this evening I tweeted to gauge interest in the research, and to see if anyone would be interested in participating. My plan is still very much unformulated, but I think that at this stage it would be wonderful to hear people’s thoughts on how this sort of research would be best carried out (I’m not afraid to ask advice when I’m completely new to something!) and if anyone has any resources that they think might come in useful.